This week hasn’t been the easiest. This track felt like an appropriate reflection.
Recorded with some Commodore 64 SID chips, a bunch of Eurorack, drones, some guitar, and far too many effects pedals.
This week hasn’t been the easiest. This track felt like an appropriate reflection.
Recorded with some Commodore 64 SID chips, a bunch of Eurorack, drones, some guitar, and far too many effects pedals.
I’m going to be in Japan in the next couple of weeks, and have confirmed my first live outing as unexpected bowtie, at Space Station in Osaka, which is apparently in the ‘Top 30 Recommended Sights of Japan as Chosen by Foreign Visitors‘. The set will be stripped down to a single Game Boy only, given that we are travelling, so should be something a little different. If you happen to be in the area, it’d be awesome to see you there!
To mark the occasion, I’ve written a new track that’s up now on Soundcloud. Composition wise, it’s just a single Game Boy, with a tiny little added bit of Commodore 64, and extra drums. Enjoy!
Over the past couple of months I’ve been acquiring different bits of gear in a sort of obsessive kleptomaniac fashion to build upon the basic foundations of chiptune, and explore the different things I can do with it. As part of that, I’ve gotten a bunch of cool (and definitely not cheap) hardware sequencers… but I find myself constantly coming back to the Game Boy.
Musicians in the chiptune world often talk about the limitations of the console as one of the things that inspires them. For me, it’s probably the opposite: I am amazed at just how powerful these old handhelds can be, controlling all sorts of different gear. Primarily though, I just love composing on LSDJ.
The natural progression from drouth feels like it lies in an album that still has its roots firmly in the chipmusic world (composed entirely on a Game Boy – with the DMG sounds in the mix) – but with a deeper electronic influence, with the handheld sequencing other synthesisers to a greater degree.
I visited Montreal recently, and composed a track on the plane rather than watching the same old terrible TV re-runs that were available (another plus for the Game Boy there in its portability…). When I got back to Glasgow, I put it all together and recorded it. Have a listen below:
I don’t do covers very often. Infact, it’s probably one of the main reasons why my guitar playing is nowhere near as good as it should be given the length of time I’ve actually been doing it. Reproducing other people’s songs just isn’t something that comes naturally.
Anyway, sometimes these things just happen.
Back in another life and another band I shared a stage with these chaps, and it struck a chord tonight for a whole set of reasons, and I thought I’d have a bash.
Check out my massacre of ‘Moving to New York’ by the Wombats below.
the economic benefits of individual contraction
So far there haven’t been too many elongated track titles on this collaborative jaunt, so the time is right; the time is now.
Delay Trees are a ‘dream-pop’ foursome from Helsinki, Finland. They have all the delicate nature and sing-songy delight of the rather good Iain Archer, and they provide the ambient background to the latest track. There’s an interesting mix of Gameboys, mandolin and other effects to be found. Drums come courtesy of Keith Grantham, who’s already been introduced.
You can find more of Delay Trees at their Soundcloud.
the economic benefits of individual contraction by unexpectedbowtie
Without being entirely sure of where this all may head, you can check out the finished mix of ‘let’s get explicit’, composed with Commodore 64 sounds, guitar parts and other samples over at the 8 bit collective. – and only from there at the moment.
give ‘a charitable interpretation’ one of its own.